Spec maps gimp Each channel is actually an alpha mask. nick. This greatly simplifies the process of creating spec maps. I’m not sure what you mean by satin because actual satin is a similar grazing-angle based light reflection (like those multi-color paints) that isn’t doable with a spec map only. They denote areas of the associated diffuse texture that will be affected by the corresponding tint colour defined in the TNT file. I was tinkering with Apex Legends models and wanted to render in Cycles, but to my surprise Cycles does not support the Specular BSDF Shader as in it turns to black. Carbon fiber is easy though. Spe Whatever specmap finish you want to achieve, take the percentage beside each channel EX. Declaration GParamSpec * gimp_param_spec_choice (const gchar * name, const gchar * nick, const gchar * blurb, GimpChoice * choice, const gchar * default_value A lot of games still use specular/gloss workflow. you'd want the clothing to reflect barely any light so it would be nearly black in the spec map, the skin would reflect a little light so it would be a dark grey and the metal on the buckle would be closer hello, i have a question about spec maps (i am using gimp) i made this livery last night, and wanted the orange and black as not chrome. Gimp can generate normal maps ,bump maps, displacement maps, and even specular maps. default_value No description available. Function Gimp param_spec_choice. 11. A NULL default_value still counts as a default (unless the specific pspec does not allow NULL as a default). so that New Spec Map + Gimp . I have experience with alpha channels, but I am a little confused as I need to make a map which will have the "specualar" and normal information in one map. Hide the spec layer and make the normal map visible again and select it. The model material is using the spec map's alpha channel information. Greyscale normal map > Edit contrast to empathize veins and etc. First, you’ll need to have the normal map . Only thing I thought of was adding blue in the color picker slider, but I don’t see anything. if the alpha channel is relevant. I've included the paint, a guide to the RGB values for each layer and the original spec map, so you can see how they Tint Map. Return value Type: gboolean TRUE if the alpha channel is relevant. Then adjust the Brightness and Contrast of the image until it’s full black, and white. For a satin look, I always used a shade or orange. Select only the alpha channel to be visible then press CTRL + V to paste the copied spec map into the normal map's alpha This is a tutorial I wish someone gave me when I was starting out. After Applying your Texture. The result won't be perfect, but here's an example from my time in university when I - for some reason - tried to do something similar: 1. See g_param_spec_internal() for details on property names. iRacings new end of season update for 2023 Season 1 has implemented clearcoat effects, which has messed with a heap of everyone's chrome paints. Hope Convert iRacing spec maps from grayscale to RGB(This is not a custom spec map painting tutorial - it only explains how to convert a grayscale spec map to RGB A friend and I are starting a racing team for iracing and we are playing around with painting and spec maps in photoshop. Map to. **As Mr Boe If you’re meaning Specular Maps for lighting. Set the default object value of the param spec. this is the file you uplo Scale Black 0% |-----| 100% White. Update: For Unity users I wrote a Substance a while back t Filter Layers. Note that the default_color is duplicated, so reusing object will not change the default color of the returned GimpParamSpecColor. GIMP is able to open and edit the spec map layer included in the original . 4. Then in the UI go to my content and open the car. I wasn't planning on creating it from the normal map - I thought the simplest way to generate the spec map would be to duplicate my Diffuse layer, and use an Adjustment layer to desaturate, then alter the brightness and contrast. Net (Free Software) GIMP is for the normal maps creation and Paint. This drop-down list allows you to select the object the image will be mapped on. This is a bit harder to tweak. Downloads: 150. Parameters pspec. Someone could make a plug-in with these two methods, but it would probably only work for stone walls. Then, duplicate the For spec maps, here's a copy of something I posted a while back: Also, I use gimp but do spec maps the photoshop way. The AO map is placed in either the diffuse map or the green channel of the Here we cover the basics of painting a car in iRacing using Gimp, also cover using the spec map settings and uploading to Trading paints. ParamSpecColor. In this tu Specular maps ("spec") are used to set how shiny or reflective a part is supposed to be. A GimpParamSpecObject. The spec map won't be perfect, the lighting setup, camera angles and number of photos can all change the end result. Using RGB channels to paint on iRacing patterns using GIMP. . Q&A. Current versions of Photoshop include one by default, third party plugins are available for Gimp or Paint. Have you tried online tools like this? Quick introduction to create basic bump and normal maps using the GIMP software program. then adjust contrast and brightness. all those materials should reflect light differently. In order to work well with a normal map and a specular map, a good diffuse texture should not have any directional lighting included, it should only have generic "ambient occlusion" - i. 2k Posted December 4, 2020. I first desaturate the image by going to Colors > Desaturate > Desaturate. GParamSpec * gimp_param_spec_color_from_string (const gchar * name, const gchar * nick, const gchar * blurb, gboolean has_alpha, const gchar * default_color_string, GParamFlags flags) Description Creates a new GParamSpec instance specifying a GeglColor property. In Blender. instagra I am working with a third party model and need to change the specular map. 1. dds file in gimp then did the override stuff in the Ultima_Race file. Nothing fancy, just the bare bone basic stuff. I went into the Ultima_Race_dist file and made a copy. 18. I downloaded the appropriate template, made some minor changes, saved as a . Naturally, i know specular maps can have colors, but i’ve come across some (i’ve dug them up from some games i bought, i hope that’s not a problem), which the color distribution makes little to no sense if you just apply them. If you have any questions, don't be afraid to This is from something i do after work hours, mostly trying to learn things. Find local businesses, view maps and get driving directions in Google Maps. I’m using a photo I downloaded from Pexels. I have never used GIMP so could anybody post a tutorial or something to help me get moving along? Blender Artists is an online creative forum that is dedicated to the growth and education of the 3D software Blender. This function duplicates pspec appropriately, depending on the accurate spec type. duplicate No description available. It seems to export DXT5 paint jobs fine, just not DXT1 which is needed for Spec Mapping. To texture my current project i need to make a bump map and spec map to plug in with my nodes. Also includes reference materials such as carbon fibre and brushed metal. Blender can bake a bump map out to a normal map so if your lightness correlates to bump height that works. When it comes to 3d and image manipulation, these GParamSpec * gimp_param_spec_brush (const gchar * name, const gchar * nick, const gchar * blurb, gboolean none_ok, GParamFlags flags) Description Creates a new GimpParamSpecBrush specifying a GimpBrush property. previously in rendering engines I have GParamSpec * gimp_param_spec_unit (const gchar * name, const gchar * nick, const gchar * blurb, gboolean allow_pixel, gboolean allow_percent, GimpUnit * default_value, GParamFlags flags) Description Creates a param spec to hold a units param. The spec map should generate a file car_spec_xxxxxx. Top. The rgb decides the colours the spec map reflects. com/product/glitter-pattern-001 One of the most difficult things with gimp is to get the default spec map things looking correct and sadly I don't really know how I did it because it's super weird to merge the default layers in gimp because they are just black and white which works with Photoshop but needs complicated workarounds in GIMP. NET. Then, duplicate the ENTIRE spec map channel. Resident; Tasmanian 2. All you really need to know is that different colour channels control different aspects of the effect, so opening the colour picker and defining a shade using the RGB sliders is all you need. Calendar Spec Mapping Color Template Assets Standings Tutorials Teams. It can be a Plane, a Sphere, a Box or a Cylinder. 0 This video introduces Depth Maps Club, a set of two GIMP plugins that streamline the creation of high-quality depth maps for beginners and professionals alik Trying my hand at creating a skin for the Ultima. Sorry fo 169K subscribers in the iRacing community. 10. Take that MIP file that was generated and upload that to the spec map slot on the livery in trading paints. Transparent background. Gimp. Ya, that's essentially it. net is for the specular maps. DrBob41 GIMP is also free and excellent but I personally find it quite unintuitive to use. Type: GParamSpec. I’m relatively new to iRacing and have started playing around with Trading Paints and GIMP. Open your texture in GIMP, I've spent a bit of time playing around with Spec Maps in GIMP, for iRacing, so thought I'd make a quick tutorial to try and share some of that knowledge. net is just incredibly easy and quick to make and code properly. You can't just delete the spec map layers because they load in separately. For example, the "bump map" filter doesn't make a bump map, it uses a bump map to create a fixed shading. Add a Comment. Penny Arcade Racing League Series Breakdown 4/29/23 Learn about when and what the different series in the League are. I get the "creating DDS" each time, but even in the vehicle editor open GIMP, go to FILES / OPEN, from there, navigate to your "NEWLY" renamed CS, left click on it twice, it should load into gimp right away Hey guys, So there seems to be a myriad of ways to create a specular map, but I'm wondering what the simplest way is, inside Photoshop. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Reference for Gimp. I change the mode to Lightness HSL. Put that file in the same folder as the car you painted. MIP and it will appear on the car in the paint booth. I reverted to installing my old version of Paint Shop Pro and the Photoshop plugin to get spec mapping to work. set_default. They can even help you paint a diffuse map from the ground up, when used in combination with an image of a 3D model's UV layout. A spec map is a . The darker the color of the the spec rgb, the more the diffuse map will show; so making areas black in the spec map will show 100% of the diffuse map in those areas. Includes examples of gloss, matte and clear coat finishes. I tried a hacky setup to try to recreate Specular BSDF shader with Pricipled BSDF but result isn’t so good. the surface gets darker in deep cracks and around embossed details. param_spec_choice. Typically, specular textures are black and white, dark colors have very little specularity, light colors more. Video - How to create a skin and spec map for iRacing from scratch Paints Share Sort by: Best. comWebsite: https: A Graphical Editor – Photoshop, GIMP etc; – – Our rendering engine now supports custom spec maps that can be used with custom paints. :)Trading Paints: when you do this iRacing will generate a . There is a gimp plugin to generate normal maps from diffuse textures. I'm not a professional, just providing my 2 cents. GIMP GPL ; HEX File ; DB Palette Creating Ambient Occlusion (AO) Maps and the placement in either the diffuse map or the metallic map (depending on the simulator version). Height maps are greyscale textures indicating the height of specific parts on a texture. GIMP doesn't load the iRacing PSDs quite the same way as Photoshop, but this quick tutorial will show you how to get your spec maps working on all layers. Leave B at 255. Normal maps looks smillar at every windlight, point is in specular maps. The second part of how to create a cool scheme via Gimp. Removed the dist. left click on spec map layer to select it, then Ctrl+C 5. Baking textures In case anyone else is trying to do this It can't be done with GIMP. g. Go to the Texture Settings. You must save the file as car_spec_xxxxxx. Use this as a guide to create your own paints or experiment with spec maps. Beginner's Guide to Custom iRacing Liveries 5/24/23 Get started in the exciting world of custom liveries. We'll also cover some SPEC Map work and the GIMP Perspective tool! iRacing spec map templates are made for Photoshop, not GIMP. The data is Hi Guys and Happy Holidays! I’ve been using spec and bump maps that I’ve either bought off the internet or gotten with a tutorial. Elevate your designs, garner feedback, and unleash your creativity with expert tips offered in this article. :-) FYI, I gave a few elements about normal maps creation in Also, what Photoshop version do I need to make bump and spec maps? I know Gimp is free but does it make bump and spec maps? TIA very much! Stephanie Misfit. I can't seem to find an answer anywhere. Reply reply iRacing spec map templates are made for Photoshop, not GIMP. Generally you will want this to be greyscale, except for details such as gold jewellery. Therefore, while leaving the spec mask in place, and having no shine designated in the spec map, would effectively give you a blank spec (no shininess) for your particular item of CC, it may (and likely will) interfere with other CC and kill its shine in the area designated by GParamSpec * gimp_param_spec_object_duplicate (GParamSpec * pspec) Description This function duplicates pspec appropriately, depending on the accurate spec type. Now we need to apply that to a layer mask. Available since: 3. press the anchors icon 7. Tutorial / 14 December 2024. _gimp_reserved0 In this tutorial, we walk members through how to create custom spec maps for their personal paint schemes. To get your custom spec map into the sim, you will export the finished spec map as a 24 bit tga (32 bit tga if it has an alpha channel) named in the following format: car_spec_“account The Gabir Motors Spec Map Previsualization Tool. Today I show Good colors for Treasure Maps, Parchment Scrolls and Letters. smoothness in the alpha channel is fine. When you start iRacing and get into the car it will do it's thing and create a car_spec_YOURID. And they all look great but I’d like to start making my own. I only uploaded the spec map. I will show you the different types o When you save the spec file, you name it car_spec_YOURID. I use Gimp and, take the Saturation out. Zoom To Current Feature Zoom To Entire Selection Close Reference for Gimp. We have the basics down (very basic, using the iracing templates for now) and have a decent grasp on metallic and matte in the spec maps. Import it into GIMP Learn how to make a metallic specmap in a simple and easy way in a few minutes!Let me know if you have any questions or if you managed to do it in the commen Here is a tutorial on how to manipulate the spec map on Sim Wrap Market - Coulby's iPaints - Heatwave Designs' Smart Templates for iRacing. Here is a quick and hopefully simple enough guide to Spec Mapping your paint schemes for iRacing in Photoshop. Check it out: UPDATED WITH CLEAR COAT LAYER SAMPLES. they don’t actually come out that way on the track. GIMP With Normal map plugins (Free Software) Paint. tga where xxxxxx is your customer I. You create a separate . Darker areas are lower, lighter areas higher. You can do it pretty fast with some short and simple steps. The initial map is best done in a raster graphics package, painting in areas using a height chart (at every 50/100 m or some other degree you change colour) and the dodge/burn/blur/smudge tools to smooth things out and get rid of GParamSpec * gimp_param_spec_export_options (const gchar * name, const gchar * nick, const gchar * blurb, GParamFlags flags) Description [src] Creates a new GimpParamSpecExportOptions specifying a Learn how to create eye-catching custom paint jobs for iRacing cars using GIMP! Master the art of importing/exporting car skins, layering techniques, color theory, and branding strategies to stand out on the virtual track. Layers. Run by Fans of the Worlds Leading Motorsport Hey, super quick question about using the Spec Map. Tint maps are another container texture, holding a series of up to 4 greyscale images (RGBA). So can anybody put me on to some GOOD tutorials that explain how to create them in Photoshop or Gimp, with the proper settings and all? I’ve got the nVidia addon for normalmaps Note: Paint Builder’s Spec Map functionality is considered a beta feature, and it’s turned off by default. simwrapmarket. guide. Made by Gabe Krahulik. But you could say Online NormalMap Generator FREE! Create a Normalmap directly inside your browser! No Uploads required, completely client-based This is a tutorial designed for the beginning painter in iRacing. With a walk through of how to save in a organized file to upload to Trading Paints quicker. tga. This is how i make it happen, Using Spec Maps with iRacing Smart Templates in Photoshop - Photopea iRacing Painting Tip: Quickly save iRacing paint and spec map files using Photoshop! iRacing Smart Templates! #gimp #pinstripes #iracing #paint #specmap #spec-map #reflective #chrome Thank you you're a hero, I'll watch the full thing when I get home and it should help me. Reply reply emill910 Quick demo of how to place a separate specular map into the alpha channel of a texture using Gimp. param_spec_color. Select only the alpha channel to be visible then press CTRL + V to paste the copied spec map into the normal map's alpha channel. Open comment sort options. ParamSpecObjectClass. delete spec map layer 8. Old. GIMP can do both but Paint. Best. Displacement Map. The Sobel 5x5 setting works well for me, usually. psd file As for how, there are videos out there on YouTube, though this guy explains it the best imo Reply reply More replies More replies. Reference for Gimp. ParamSpecChoice. Turned on -ShowLiveryIDs in steam. The value is a NUL terminated UTF-8 string. 0. Let's paint a stock car! a tutorial with GIMP for dummies like myself from experimenting with colors and GIMPand not knowing how to do it the right way. Rename each of these layers ‘normal’, ‘diffuse’, and This is a comprehensive guide designed to provide the foundational understanding of how and why spec maps work as well as how to create using Gimp. The specific effect of iRacing spec map templates are made for Photoshop, not GIMP. gimp_param_spec_object_get_default. I use a normal map A spec map (or specular map) is how the finish of a car is determined. As for the specular maps, they really aren't a big deal to understand or to paint by hand. mip file. ddl plugin for GIMP installed. tga file for the chrome or matte effect, load it locally in your iRacing paint folder and it then creates the spec map file. com!Website: www. We will discuss the car file, car custom number file I started with Blender and GImp like a couple of months ago and struggled with texturing and still struggling, but i have managed to get the window reflections and reflections only for a part of the object (of course with some issues) , using a normal map and giving GLOBAL_specular 1. How to upload your iRacing paint to tradingpaints. If the pspec has been registered with a specific default (which can be verified with gimp_param_spec_object_has_default()), it will be returned, though some specific subtypes may support returning dynamic default (e. Here I show how to use our Glitter Pattern - 001 in GIMP. likes Likes: Number of colors: 10. This option makes image transparent around the object. See g_param_spec_internal() for more information. **Welcom GIMP has a normal map plugin and there are other online tools, such as Normalize, that will do this free. #interpretemetreasuremap on BSKY MSTDN INSTA X. To create a normal map out of the height map, a normal map generator needs to be used. tga files, btw) While baking, an Ambient Occlusion map can be baked alongside the normal map and used for adding detail to a diffuse texture. iRacing Painting TechniquesThis tutorial explains how to create a highly reflective chrome effect. https://www. 10 By arse22 Mar 2021 Intro This will be a brief introductory guide to creating your own bumps (normals and spec maps) for Hook5 TK17, using free software you can find online. Hey all, Anybody have a good explanation on how to manipulate the blue channel in gimp? I’m use to just using red-green and anything in between. 90% metalness and change your color to 90 lightness as described above and make sure that you are in percentage mode at the top, not 0-255, Open your texture in GIMP, and in the layers tab in the toolbox, right-click on the texture and duplicate the image twice so you have three layers of the same texture. get_default. Custom H5 Norm and Spec map (bump) creation with AwesomeBump and Gimp 4. I'm hoping this clears things up for anyone that's still unsure about these two maps. In this tutorial, I will discuss how to save the files you've created using the iRacing paint template. Used GIMP and posted them on Trading Paints. Generated by gi-docgen 2023. parent_instance No description available. Also the lol at the intro poking fun at how the official tutorial wasn't very helpful. VISUALIZE YOUR SPEC MAPS. Went in several stages from medium gray to solid opaque black in the spec map, it has zero effect on the gloss level. If you have any questions, feel free Then go to the normal map layer and go to its channels where we made the alpha channel in step 2. Paint Builder includes the ability to change the finish of each layer on your project, unlocking spec map features like metallic or GParamSpec * gimp_param_spec_core_object_array (const gchar * name, const gchar * nick, const gchar * blurb, GType object_type, GParamFlags flags) Description Creates a new GimpParamSpecCoreObjectArray specifying a GimpCoreObjectArray property. 99. Commonly only the RGB Channels are used, where one given channel always masks a specific Surface Did you know you can use GIMP to make your own texture maps?In this GIMP tutorial I will show you how to use GIMP and a free texture to make your own texture Making displacement maps in GIMP | Tutorial. As for "how do I remove it in the spec map" you'd open the spec Our Team Livery Painter Theo Schleret teaches a master class on how to create spec maps on iRacing using the free software GIMP. Type: const gchar* Canonical name of the property specified. You can find the free download here. tga image file that tells the iRacing Sim what properties the underlying materials on The Daytona 500 is coming up soon. comTwitter: https://twitter. You can use it to make chrome or metal effects like this: GIMP is also free and excellent but I personally find it quite unintuitive to use. GIMP and Paint. When doing TP, I would upload it (file would be named car_spec_id) , refresh, it would show up blue/pink, I would then upload the MIP it created under custom spec maps, and it would change nothing. Here's how to properly use your template to make sure you get all the spec map detail possible. Functions. Creates a new GParamSpec instance specifying a GeglColor property. Also when working with iRacing spec maps (surface finish), selection is hugely useful. The data is owned by the caller of the function. (I'm using GIMP - This is the guide I'm following Importing your Custom Spec Map into the Sim. Using HSB, or HSL, you simply set everything to 0 and use the Brightness or Lightness value from 0-100 [Pure black to pure white, and all the greys in between]. mip. export That's exactly what I did but when I do so the image becomes a semi transparent mess, although by the sounds of it that's normal then? Diffuse Image map A Diffuse map is a texture you use to define a surface's main colour. based on context). The PA League Discord Menu Sequence:Colors/ LevelsColors/ DesaturateColors/ Brightness-ContrastColors/ ThresholdFilters/ Map/ NormalmapOverlayImage/ Merge Visible LayersFilters/ M This is part two of a two-part series (https://youtu. mip file and how to share paint files. You need to update the spec map to remove the bmw-m part, then load up the new spec map. Note: RGB Spec maps are specific to Affinity Photo and Gimp So you use Trading Paints to host the paint job and spec map to make the chrome effect but to create them I use Photoshop, I’m told Gimp is basically a free lightweight version of photoshop. Top, normal map. Controversial. Available since: 2. The shader does the rest. I realized Diffuse Glossynes maps made like for Unity4 (shines only at alpha background) works way better for SL and at any windlight than most of traditional Specular maps. I've tried to deep dive into making these, just want to add a new flair to my designs, but I've just been left frustrated. GIMP would be a good start use the colormap of your object and turn it into a grayscale image. unstable since: 3. Instead of using a spec, gloss, and environment map to create the spec maps for material, you simply decide if the material is metallic, and then decide how smooth the surface of the material is. e. left click on alpha channel of normal map to select it, then Ctrl+V 6. get_default No description available. you can tune your outcome by using masks while changing contrast and brightness, of course not to mention the burn/ dodge tool for increasing/ decreasing brightness with a brush Quick easy tutorial on how to make a spec map in under 5mins. ParamSpecObject. New. This feature allows our members to add things like Thanks GParamSpec * gimp_param_spec_export_options (const gchar * name, const gchar * nick, const gchar * blurb, GParamFlags flags) Description [src] Creates a new GimpParamSpecExportOptions specifying a GParamSpec * gimp_param_spec_group_layer (const gchar * name, const gchar * nick, const gchar * blurb, gboolean none_ok, GParamFlags flags) Description Creates a new GimpParamSpecGroupLayer specifying a GimpGroupLayer property. be/V-G3s71jb_I?si=qPf0WGcr48zwiBRp) taking you from novice to semi-expert at creating paint schemes, liv I just delete all the spec map stuff and create a completely normal new layer above everything, and paint the spec map directly. Some people have figured it out for Photoshop and Gimp, but I ha Custom H5 Norm and Spec map (bump) creation with AwesomeBump and Gimp 4. Running one of them through GIMP (they’re . I’ve **AS PER iRACING'S 2023 SEASON 1 BUILD, and their updated Spec Map system, THIS METHOD STILL WORKS THE SAME, BUT THE VALUES REQUIRE ARE DIFFERENT. This is just a basic car pattern paint and spec map tutorial using GIMP. Use grayscale in the different channels. keeping it a little abstract makes it more useful for See also gimp_param_spec_resource(). param_spec_path. And ya you're right. In this video, we will create a spec map for iRacing. Yellow/gold (yay spec maps), green and black, with my logo and Discordian iconography. Now click the Add layer mask button I made a tutorial on how spec maps work and how to make interesting ones but, more importantly for people who don't understand the concepts of metalness and roughness, I introduce the concepts with a clear demo of how these values interact to produce realistic materials or interesting results. This function tells whether a default was set, typically with gimp_param_spec_object_set_default() or any other way. 10 By arse22 Mar 2021 Intro This will be a brief introductory guide to creating your own bumps (normals and spec maps) for If so, no I have not tried that. Merge the red channel together, then do the same for the green channel. Origins has an older format for normal maps (you This is your RGB. In order to race with or assign a Paint Builder-generated spec map, you’ll need to obtain and upload a MIP file from iRacing, which is detailed below. A simple and easy way to do custom iRacing paints, with chrome and matt effects. mip) that controls the specularity (metal/roughness) of the shader. API Version: 3. It follows then that it doesn't really make sense to have these be the same image in the sepcular workflow. Stephanie Misfit. This will switch the has_default flag so that gimp_param_spec_object_has_default() will now return TRUE. **EDIT: A lot of iRacing's paints now support 32 bits per pixel, so don't worry so much about saving as 24 bits per pixel as I mention in this video. When only the parts where you want the Spec are white, then save your image. Once complete you should see the spec map image in the alpha map thumbnail if the spec is light enough. The color carries the pattern and then you can have a similar lower contrast copy in the spec map that modulates the gloss. For some reason the Gimp DDS plugin doesn't work for Spec mapping. com/simwrapmarketInstagram: https://www. Quick demo of how to place a separate specular map into the alpha channel of a texture using Gimp. Upload your paint to Trading Paints. Gloss maps can easily be turned to roughness Here is a quick video about creating the . For spec maps in gimp I use edge detection on the diffuse. Welcome to the Unofficial iRacing Reddit Community. 1. Library Version: 2. Com and made it tileable in GIMP. Hi, I am using gimp to make game textures to use in Unity3d. D. Reply reply Bassically • Light blue, dark blue and white. You can use it to Then go to the normal map layer and go to its channels where we made the alpha channel in step 2. Parameters name. (I would imagine The more photos the better in this scenario). Get the default object value of the param spec. It does not guarantee that the default is an actual object (it may be NULL if valid as a default). Advanced painters can use external software like Photoshop or GIMP to create a special file that contains data for how metallic and reflective mapped portions of the car For spec maps, here's a copy of something I posted a while back: Also, I use gimp but do spec maps the photoshop way. Just a quick tutorial on how to do spec maps in GIMP for iRacing Spec maps in trading paints doesn’t seem to work Question/Help So I’ve been messing around with the spec maps in trading paints and I’ve noticed if I use the choice options like glossy, metallic, chrome etc. The only other thing I can think of is to combine the diffuse/albedo map with the spec and normal map in Photoshop or Gimp. Posted December 4, 2020. One of the thing painters have an issue with is how to do logos with the iRacing spec maps. net are great freeware software to get started with if you do not have access to Photoshop or other software Creating different layers for the different effects will help later when creating spec and fresnel You will end up with a selection with the values of your spec map. Creates a new GimpParamSpecDoubleArray specifying a GIMP_TYPE_DOUBLE_ARRAY property. Are you getting weird boxes on your windshield numbers on some of the newer iRacing cars after editing your liveries in GIMP? I may have your solution. Ofc its need to be made right way + settings inworld at specular need be set right too. Update: For Unity users I wrote a Substance a while back t An object is typically built up of several different materials, you can have a character who has a metal belt buckle, clothing and skin. I have opened the spec map in Photoshop and if I go to the Channels tab I can see the Alpha 1 channel with the alpha information that I need to change. If you want to post this tutorial else where to help people then just message me and give a link. Follow Theo here:Youtube: h The problem is, she doesn't understand very well what those maps are for. With the cars you can have a spec map which is a separate texture (. kcaw qpsg azrb hyajt ftwy mzhwra dbspw opsal pcrc cxrphp